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Jan 20, 2006

GlitchNYC has moved

After a long and sordid love affair with blosxom, my poor little 133 mhz server decided it didn't want to run perl cgi scripts with lots of plugins and tons of I/O for every single user that visited this site. Blosxom finally slowed to a crawl, and I needed to look for options.

Being a blogger interested in open source, it didn't take me long to hone in on wordpress, and I've been happily using it for a few months over at http://www.glitchnyc.com. In fact, I was so happy with it that I also used it to power the sites behind the GlitchCast, a music podcast featuring new and independent artists, the GeekQuiz, a weekly quiz show for geeky podcasters, and the Transit Strike Podcast, which covered the events following the Transit strike in NYC in December 2005.

If you're looking for new content, please head over to

http://www.glitchnyc.com

If you'd like to get in touch with me, please use the contact page over at http://www.glitchnyc.com/?page_id=132

Oct 26, 2005

The GlitchCast

The new GlitchCast site at Glitchnyc
I've had several ideas for podcasts brewing for months, and I've finally gotten the first one together. The GlitchCast is a podcast that will feature new and independent music. I'll be playing the best stuff I can find on the podsafe music network and encouraging independent artists to put their stuff up there so everyone can play it.

It's already working! I've gotten the amazing Edie Carey to upload her songs and I'm working with Candid (who I interviewed in the second episode) to get their best stuff up there for people to play. I've also got some crazy ideas about getting comedians to upload their performances to the podsafe music network for podcasters to play, and I'm already working with quite a few here in New York towards that end.

If you're sick of radio and want to find some new, indpendent music, then this show is for you, especially if you're running your own podcast. Everyone I play and feature on this show will be podsafe!

Check it out at http://www.glitchnyc.com/GlitchCast or you can subscribe to the feed here. I recommend "iPodder Lemon" automatically downloading your podcasts.

Oct 19, 2005

Firefox Hits 100 Million Downloads

100 million downloads. We did it. 
It's time to celebrate. GetFirefox.com
Congratulations to the amazing team at SpreadFirefox.com and the developers of Firefox. They've hit 100,000,000 downloads, and 1.0 hasn't even been out for a year.

We ran our NYTimes ad back in December of last year, when we had around 10 million downloads and the uptake has continued to accelerate ever since. Yes there have been several revision to Firefox, and updates are counted as downloads, but this is still a staggering number of people using and downloading a program.

If you're not using Firefox yet, go get it now. It's better, it's more secure (sick of spyware yet?), and it will always be free.

Oct 17, 2005

Cool Katamari Tee in Pre-Orders

After spending most of last weekend playing Katamari Damacy I had to preorder one of these t-shirts depicting the Prince and his rolling ball, with the caption, "This is how I roll."

Katamari Damacy is the most inventive and addicting game I've played for the PS2 and this amazingly designed shirt is, as Cory Doctorow calls it "A true nerd pride item", but they won't manufacture it unless they get enough pre-orders.

Link (via BoingBoing)

Oct 14, 2005

"From here on in, I shoot without a script."

The Rock Opera "RENT" defined a portion of my life. It led me to an understanding of the world around me, and of myself, that may have taken me years longer to come to on my own. Silly and trite as it seems to feel this connected to a musical, the abstraction of themes and emotions through music allows you to imprint on a story in ways that you simply can't with words alone.

Everyone affected by RENT has their own stories, and feels their own personal connection to the words, the music, and the feelings that they evoke. It's as much a story about love and life, as it is about grief and loss. It's also a connection to who you were when you first really heard it, and first felt these things with the characters.

Not your average musical.

Over the years, I've drifted from the theatre, especially from the musical theatre, and RENT has become somewhat of a footnote in my past.

When I heard that the movie was being made, 9 years late, I was more than just miffed. I was virulently angry. They'd taken a young, twenty-something cast and let them become thirty somethings. They'd replaced the spit-fire Mimi and left everyone else in, trying to play "young." I'm still a big fan of Anthony Rapp and Taye Diggs, but Adam Pascal is the consumate tool now; a Broadway pretty boy.

So when I watched the trailer tonight, I was not expecting this. I was not expecting to be taken back 10 years.

I was not expecting to be moved.

They'd taken moments, tiny moments from the show, and expanded them into heart-wrenching images.

The loss is so tangible, so real, even in just these 2 minutes, that you can't help but feel for this little family.

Watching some of the videos on the rent blog I suddenly understood why so many of the original cast were returning. They simply couldn't let this story go. They had so much to say, so much to bring to it, that they had to see it through. For the first time in 9 years, they were finally able to finish the story that Jonathan Larson left unwritten when he passed.

The cast has been documenting the process on the blog the entire way through shooting, and hearing them talk about their characters and what they hoped to accomplish with this film has brought me full circle. I am now more excited about this than any other movie in the next year.

Add to that the fact that listening to RENT has been synonymous with Thanksgiving for my best friend and I since 1996 (and he is *not* a fan of musicals) and that the movie is coming out November 23rd. I will see this movie the day before thanksgiving, barring an act of god.

How Eric Got His Game Back

Okay. I'll admit it. I don't play video games.

There. I said it.

I'm a supergeek who hates halo. I'm the sole square-enix fan that has yet to finish Final Fantasy 7 let alone any of the games that followed. I'm the only dork more likely to win the Olympic gold in high-jumping* than to frag someone in quake deathmatch.

I just don't have the time.

I live to create, to be productive. If I'm sitting in front of a 70 hour RPG, I know exactly where those 70 hours are going, and the sound of the "Toilet of Lost Time" flushing haunts me every minute I play.

If I'm in front of my computer, at least then I'm trying to get something done, even if it doesn't always work out that way.

Screenshot from the Legend 
of ZeldaThe first game I ever loved.
This isn't the way it's always been. I grew up loving every game I could get my hands on. It didn't matter if it was even fun, I played it for the sheer love of playing. I spent a great deal of my childhood in front of my 8-bit altar, and my first true geek "call-for-help" was to walk a friend through the second quest of the Legend of Zelda.

Sometimes I miss the hours spent in front of my games with no thoughts of what I could, or should be doing. Don't get me wrong, I still love a good game when there is company around, but then it's a social activity, something to do while hanging out.

No, if I was going to really enjoy solitary gaming again, I needed to find some time that was already wasted and idle. Time when I really had nothing better to do.

How much does it cost to get your childhood back?

Eighty Dollars.

I got a Game Boy Advance SP last Christmas, and I've played it every day on the subway since. I've got absolutely nowhere to be, except on that train. No one is waiting, there's noting better I could be doing. It's the perfect subway pastime.

The games I had were good, and they kept me occupied. I enjoyed the Mario RPG and grew to understand why the original Pokemon game was so addictive that it spawned a TV show and a multi-billion** dollar empire. I played through the new metroid and regained my uncanny knack for working the D-pad and the B and A buttons.

These were fun diversions, but they weren't quite what I missed.

And then Nintendo released "The Legend of Zelda: The Minish Cap"

This is how games are supposed to be. For the past month, I've poured myself into this game, struggling with puzzles, searching dungeons over and over until I found the one hidden corner I missed. I've spent days thinking about what I could try next to beat a mid-way boss and then found myself giddy when I figured it out. This wasn't just hacking up octorocks and tectites with my sword. This game actually required you to be smart and think of things in new ways. This game was enriching.

screenshot of the new zelda gameZelda's updated look is clean and fun, but familiar.
I have yet to finish the quest, and I don't mind telling you that I'm stuck again. This game is damn hard. But it's damn good too. Possibly the best single player game ever made for any console, and coming from an 8-bit connoisseur, that's not a statement I make lightly.

If any of you grew up loving Zelda, or simply spend your days waiting for your train to bring you home, seriously, drop the $80 and pick up a GBA SP and this game. Your train rides will never be the same.

*I should note that I have zero aptitude for high-jumping.

**I also have no idea how much Pokemon has made for Nintendo, between the game, the shows, the cards, and the toys. Billions doesn't seem impossible.

Oct 07, 2005

Disappearing Flash in Firefox? A quick Adblock fix remedies the problem!

As savvy web surfers begin to upgrade to Flash 8, they're in for a bit of a rude awakening. If you're using Firefox and Adblock (which you should be!) and upgrade to Flash 8, suddenly flash movies disappear. Instead of the expected movie, you get simply blank space.

What's happening is a conflict between Adblock and Flashplayer 8. There's no update yet from either Macromedia or the Adblock developers, but luckily, you don't have to uninstall either tool to fix the problem.

All you have to do is disable "obj-tabs", those little "Adblock" tabs that hang off the edge of flash movies. These tabs give you easy access to block annoying flash movies, since right clicking on a movie will activate Flash's own context menu, rather than the Firefox menu where your Adblock tools normally are for images.

In lieu of the obj-tabs, you can click tools->Adblock->"List all blockable elements" or hit ctrl-shift-a to bring up a list of everything on the page that Adblock can filter out.

Turning off Adblock's obj-tabs is easy. Just click Tools->Adblock->preferences->"Adblock Options" and then uncheck "show obj-tabs." Refresh your page and voila! Flash is back.

Oct 06, 2005

Wallace and Gromit Come to the Big Screen

I've been a Wallace and Gromit fan (and a fan of AArdman Animations) for quite a few years now, ever since catching the original trio of shorts on PBS.

Chicken Run, the first feature film offering from Aardman Animations was decent, but far from the whimsical, oddball fun that Wallace and Gromit always seem to find themselves in.

Finally, Wallace and Gromit have gotten their own feature film and I was so excited upon hearing that news a year ago that I forced myself to forget about the project so that time would pass more quickly. My theory was that my swiss cheese brain would drop that tidbit of information, and Wallace and Gromit would simply be out the next time I thought about it.

Amazingly the tactic worked, and the movie is now in theaters! You can bet we'll be going to see it soon, perhaps in Rochester on our trip this weekend.

In the meantime, you can read the outstanding and lovingly written New York Times review, play around at the official site watch the featurette at apple, and check out lots more great shorts by AArdman Animations at AArdman.com

Oct 04, 2005

del.icio.us links

Selections from my del.icio.us bookmarks

Usually found by watching the feed of what's popular with other del.icio.us members, Oishii!

  • Patek style tenor banjo
    Good site for an alternative tuning and style for the tenor banjo. This style should be more familiar to guitarists wanting to switch back and forth between instruments
  • GTD Introduction - PigPog Creativity Wiki
    GTD - Getting Things Done - is a book by David Allen, giving a series of principles for managing the day to day tasks and projects we all have to do.
  • Directions for making Dried Apple Shrunken heads for Halloween
  • Peach Saves Mario's Ass - Kotaku
    New mario game staring Princess Peach for the nintendo DS
  • Mario Unleashed - Google Video
    Live Action Mario, Luigi, and Princess Peach take on the marimba.
  • NYC2123
    An excellent cc-by-nc-sa graphic novel, formatted for the PSP but also great for reading on the web
  • Tobby Pachi
    Fun little flash game were you launch a little dog off a springboard to collect gems and rescue the girl. His ears flap in the wind as you launch him towards spikes and over obstacles. Cute.
  • Fluff Radio
    The Fluff Radio Review - A live music, comedy, and talk radio podcast created by the same fine folks that brought you Fluff In Brooklyn - http://www.fluffinbrooklyn.com
  • Writerisms and other Sins
    A Writer's Shortcut to Stronger Writing by C.J. Cherryh
  • Werewolf - A free, simple, party game
    Werewolf is a simple game for a large group of people (seven or more.) It requires no equipment besides some bits of paper; you can play it just sitting in a circle. I'd call it a party game, except that it's a game of accusations, lying, bluffing, second
  • Oct 01, 2005

    Missed Invention Opportunities: HandEase

    Handease devices, branded for a 
local market Years ago, while carrying home tons of groceries in the cheap, thin bags that Key Foods gives you, I was struck by an invention idea. The thin bag handles were cutting into the joints of my fingers and no matter how I shifted, it hurt like hell. All it would take to alleviate that pain would be some sort of stiff layer that distributed the weight from a fishing-line thin razor of pain to a more manageable handle.

    Rubber tubing seemed ideal, and I envisioned cutting a garden hose into 6 inch sections and then slitting it down the side so that you could easily pop the bags in, grab them, and go.

    Having spent the first few years of my employable life working front end at Price Chopper, I figured that front end staff (such as register workers and cashiers) could churn these things out from cheap garden hose and then sell them for a dollar a piece at checkout. All you'd need would be a good pair of shears to cut the hose and you've got brand new revenue stream built upon your existing stock and labor.

    There's a hook in the sale too - you can sell these little hand protectors as reusable items and invite shoppers to bring them next time, but you know they'll forget. For a dollar a pop, how many people will just throw them in again with the order when they forget?

    Yesterday, I realized that I'd been beaten to the punch. Whole Foods offers these same devices (but mass produced in cardboard) for free as you walk out of the store. They're called Hand-Ease, and there's only an email address (handease AT cox DOT net) and the store logo printed on them, but I was able to find the website through google.

    Designed as a circle that folds easily into your hand with two creases running down the middle, and made of 100% post consumer cardboard, they're much more environmentally friendly than my idea, and stores can simply order big boxes of them as an added incentive for customers to shop there. Brilliant work.

    Sep 29, 2005

    The Image to ASCII Converter

    As a user of BBSes back in the pre-internet days, I have a special appreciation for ASCII art. Back then, image files were a download you needed to wait hours for (uncompressed bitmaps being prevalent) and then open in a viewer program, either in dos or windows 3.1 if you were lucky.

    Instead, images were cleverly crafted from letters, numbers and symbols, squeezing some semblance of UI and page design out of the text only format of most BBSes.

    Now, most ASCII art is relegated to .nfo files provided by warez distribution groups. Amazingly, the artform continues to advance - I've seen some of the most impossibly intricate designs weaved around text in those files, despite the crude nature of using other text as images.

    A few days ago I added the Image To ASCII HTML Converter to my del.icio.us bookmarks (which you can subscribe to a feed of if so inclined). Today I finally got a chance to run an image through it that's well suited to the artform. Without further ado, I give you the "ASCII snakey worm thing!"

    ......................................................
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    .......................  :C@@@@@@@@@@@O:   ...........
    ....................  c8@@@@@@@@@@@@@@@@@@C  .........
    ..................  c@@@@@@@8o:..c8@@@@@@@@@O. .......
    .................  O@@@@@@O :8. C@:o@@@@@@@@@8. ......
    ................ .8@@@@@@8 c@O  .@o:@@@@@@@@@@O  .....
    ...............  C@@@@@@@8 .@O  .8.c@@@@@@@@@@@. .....
    ..............  :@@@@@@@@@O  o:   :@@@@@@@@@@@@: .....
    ..............  o@@@@@@@@@@@8o::o8@@@@@@@@@@@@@. .....
    ..............  O@@@@@@@@@@@@@@@@@@@@@@@@@@@@@C ......
    ..............  8@@@@@@@@@@@@@@@@@@8O8@@@@@@@O  ......
    ..............  O@@@@@O8@@@@@@@@@@o8@8@@@@@@o  .......
    ..............  O@@@@:    o@@@@@@@@@@@@@@8c  .........
    ..............  C@@@@8C.     ::cccoocc.   ............
    .............   C@@@@@@@@8O:         .................
    ............   c@@@@@@@@@@@8  ........................
    ........    .C@@@@@@@@@@@@@@o ........................
    .......  C@@@@@@@@@@@@@@@@@@c ........................
    ......  O@@@@@@@@@@@@@@@@@@8  ........................
    .....  c@@@@@@@@@@@@@@@@@@@. .........................
    .....  O@@@@@@@@@@@@@@@@@O   .........................
    .....  8@@@@@@@@@@@@@@@@c   ..........................
    ....  :@@@@@@@@@@@@@@@@:   ...........................
    ..... :@@@@@@@@@@@@@@8.              .................
    ..... .@@@@@@@@@@@@@c     ......        ..............
    ..... .8@@@@@@@@@@c  :O@@@@@@@@@@@@@Oc    ............
    .....  O@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@O   ...........
    .....  :@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@8  ...........
    ......  o@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@.  ..........
    .......  :@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@c  ...........
    .........  :O@@@@@@@@@@@@@@@@@@@@@@@@8c    ...........
    ............                             .............
    ......................................................
    ......................................................
    ......................................................
    

    Sep 28, 2005

    Is Capsaicin the Next Ecstasy?

    Capsaicin, the "active ingredient," to so speak, of Cayenne Peppers is powerful stuff. Eating it can cause you to break out in a sweat, screaming "whooo!" while your eyes water. Turned into a spray as mace, it can bring you to your knees. Formulated as a nasal spray it can... Clear your sinuses?

    Amazingly, the answer seems to be yes. Capsaicin nasal sprays are said to be Drano of the nose, fixing sinus problems that were incurable with conventional medicine. I actually recommended them to my mother after she lost her sense of smell last year following repeated sinus infections.

    Here's where the twist comes in.

    As you might expect, blowing capsaicin up your nose f-ing KILLS. Anyone who loves spicy food knows breathing out through your nose while eating something really hot is a bad idea, and that's just a whiff of the stuff.

    My good friend Sandra tells the story of trying Sinus Buster after getting some from its creator, Wanye Perry on her myspace blog. It's no big surprise that it hurt. The surprise is that she went back for another hit, and couldn't quite explain why.

    She's not alone. Lots of people have commented that Capsaicin not only cleared up their sinuses and relieved sinus headaches, but also gave them a feeling of focus and wellbeing.

    OnlyPunjab explains that the rush is due to the natural flood of endorphins triggered by the pepper spray, likening the feeling to that experienced by those who have gotten multiple tattoos or piercings, or long distance runners.

    Capsaicin nasal spray is like an instant runners high that just happens to clear the sinuses.

    Add to that the fact that endorphins are natural performance enhancers, and it's easy to see why athletes are using sinusbuster or another similar product before every workout. Skeptics will note here that firing burning pepper spray up your nose repeatedly sounds like a pretty classically bad idea. It turns out that for all the pain capsaicin causes, it produces almost 0 irritation to the skin or membranes it is applied to. All that pain is caused by a chemical reaction, and capsaicin is even marketed as a topical pain relief ointment under the brand Capzasin-HP.

    It doesn't take long for word of a safe, natural high to spread, and you can bet bottles of this stuff will migrate from the locker room to the club pretty quickly.

    I wonder how long it will be before we see batches of people outside the clubs in NYC going *sniff/snort* "Aughhhh ohhhh yeah!" and then shaking their heads and pumping their fists in the air, conquering the pain and then enjoying the immediate rush.

    Sep 09, 2005

    Open Source Games Roundup 2005

    Whew - so it's been over a year and a half since I last looked at open source games at glitchnyc.com and the landscape looks quite different than it did in early 2004.

    In January 2004, I was wowed by:

    February 2004 brought:

    I would have liked to continue doing monthly spots on great open source games but the truth is that I've been too busy to play many games at all aside from killing time with my GBA on the subway.

    One of the difficulties in writing this article is that there is no real resource for finding great open source games. What I'd love to be able to do is sort games by release date, user rating, and other measurements such as look+feel, gameplay, and addictiveness, but currently I have not found such a site. Happy penguin makes a good go of it, but you can't sort all titles by average rating or even really browse past entries. Ideally, I'd also like to be able to filter by titles that have been rated by 10 or more users so that the games rated "5 stars" by the developer or a single excited fan don't float to the very top of the list.

    That said, there is quite a bit of development going on the open source game world, if poorly publicized. As with all open source projects, 90% of them don't really get off the ground and stagnate after the lead developer gets bored or hits a development hurdle. I'm a big fan of the SDL engine, which is the multi-platform, open source answer to DirectX. SDL has been stable for a few years now, and the games built on top of that engine which are the exception to the "90% rule" are starting to emerge.

    I've found some fun diversions by browsing the games section of sourceforge.net, so without further ado, here's some new ways to waste time on your computer (be it Windows, Mac, or Linux).

    Globulation 2

    _snimak5.jpg

    This realtime strategy game is part risk, part civ III, and part boogers

    No really, your army consists of little red slimeballs which walk around and build inns, hospitals, cities, and more. The tutorials are a bit slow, so you might have better luck just starting in and figuring it out as you go, but I definitely had a fun hour creaming the blue army as my cities and armies grew to massive size.

    Gameplay
    6 of 10 - Too slow for my taste, but being able to give general commands and let the little units get to it was fun.
    Visuals
    7 of 10 - Fun colors and clean graphics, but nothing spectacular
    Addictiveness
    6 of 10 - When I have another hour to kill, I'll revisit this game

    Armagetron Advanced

    http://www.armagetronad.net/

    screenshot_2.thumb.png

    Ride your light cycle, and trap other riders with the wall you've left behind

    Everyone gets busy, and the lead developer of Armagetron had to take a year off developing the game, which brought about a new fork called Armagetron Advanced and a flurry of development activity. A year later, the lead developer is back and has joined up with the "AA" project.

    The result is a much more slick game than I reviewed last year, and the online play has been tweaked and perfected. Battling against other players no longer depends on your luck in "making the turn" but is now back on solid strategy and good reflexes. To compensate for network lag in this precision timing game, when you're playing online, if you go headfirst into a wall, you get a short window of time to turn.

    Turn the wrong way or fall asleep at the wheel and KABLAM! If you manage to tap out the right direction in time, you'll "just squeak in" and get another chance to go after your opponent. It's really addictive, and if I wasn't writing this article, I'd be playing right now.

    Gameplay
    10 of 10 - it does exactly what it should, and it's dead simple
    visuals
    8 of 10 - depending on the 3D card in your computer, this game can look anywhere from okay to fantastic. It's still simple colored walls trailing from a "cycle", but the cameras are intuitive and don't distract
    addictiveness
    10 of 10 - There's always someone better than you waiting online to whup your butt and teach you some new tricks. I think this game is as much fun as Unreal Tournament or Halo without the headache inducing jump-strafe-fire madness. Left and right are the only keys you really need to know, although the brake (back arrow) helps.

    Secret Maryo

    http://smclone.sourceforge.net/

    960-6s.png

    This Super Mario Clone will feel very familiar to anyone who ever owned a Nintendo

    Super Maryo is an SDL powered Mario clone which does more than pay homage to the original. If this were any company other than Nintendo's material, they'd be looking down the barrel of a lawsuit right about now. Luckily Nintendo has been fairly tolerant of fan projects, providing they change the name of the project enough to not be a total rip-off.

    I have a few pet-peeves with this clone, as the art seems a bit slapdash and the physics are a bit off from the original (most notably, Mario jumps quite a bit higher than he did in the original games.) I only got a chance to play through the first few levels of this one, but it seems like a fun throwback to have on your laptop.

    I'm also excited to see the engines and code behind this one develop further and be available for use in new, creative side-scrolling platformers. Some of the best games ever were built in 2d, and frankly, it hurt my head less when the 3D camera wasn't flying around willy nilly trying to follow the action.

    gameplay
    4 of 10 - The controls react well, but I'd like to see the physics either match the original or be based on the real world.
    visuals
    5 of 10 - The hand-drawn feel is okay, but this could be a much better looking game. I feel like the graphics are a place holder while they get the rest of the game in place.
    addictiveness
    6 of 10 - I can't get enough Mario, so I'll probably play this one again, but I'd rather be playing with a joystick.

    Scorched 3D

    http://www.scorched3d.co.uk/

    scorched37-3-small.jpg

    The classic DOS turn-shooter is back with great 3D graphics

    Turn your tank with left and right, raise and lower your turret to aim, and increase or decrease power with plus and minus. All set? FIRE! Be careful though; if you miss, your enemies get a shot at you before you get another chance. There's tons of different weapons and levels to play here, and this is a great game for 2 or more players on a single computer or online.

    If you can't see, hit the number keys to go through the different cameras. I would have certainly liked some of these key-hints in game. I'd say any game with more than just the arrow keys and spacebar to use should pop up an overlay with the keys when you hit F1 or escape, but that's just me.

    Once you get the hang of it, the game is a ton of fun, and it can be a hoot to play with a bunch of friends online, taking aim at each other. If you've ever played worms, that game was actually a fun-filled clone of the original Scorched Earth.

    gameplay
    8 of 10 - there's a bit of a learning curve as you get adjusted to all the keys, but it's pretty simple at the core.
    visuals
    8 of 10 - lush 3d landscapes are an awesome improvement over the 16 color DOS game from 1992, but, at least on my comp, the frame rate was a little low. Maybe I shouldn't be running at 1400x1050 on my laptop.
    addictiveness
    9 of 10 - This is another one that keeps bringing you back. You can pick up this game and play a 5 minute set or play for hours and hours online. Scorched 3d is also a great game to play with a group while chatting.

    Battle for Wesnoth

    http://wesnoth.org/

    wesnoth-0.8.4-halo-175.jpg

    Turn based overhead army command in a world of fantasy

    I've actually played this game the most of all the ones reviewed here. Launched into different scenarios of war, you must summon troops, deploy them, and then complete your mission.

    Part of the reason I've spent so much time on this game is the fact that it's too damn hard. Even on easy it takes me almost an hour to complete each mission, and I consider myself a fairly able tactician. I'd like to see my troops be a little more autonomous, and be able to build up to more and more challenging enemies and tasks, and I'm sure that as the game matures the balance between challenge and fun will settle out. There are already a considerable number of downloadable quest files which are a bit more fun than the tutorial mission. Anyone who enjoys risk will probably enjoy this game, but be prepared to sink quite a few hours in.

    Gameplay
    6 of 10 - the game does what it's supposed to, but it could really be a lot more intuitive. Right clicking on everything to select a menu is okay, but the troops should be able to think for themselves when not directly told what to do. It'd help if they weren't total wimps too.
    visuals
    8 of 10 - I actually really enjoy the looks of this game's top down perspective, and my complaints about the story-art were put to rest with the most recent revision. This game is really starting to look professional.
    addictiveness
    7 of 10 - Considering that I want to get back to playing this one and try to find a quest that I can actually succeed at, I'd say the replay value is pretty good, and it can only get better as more players and developers create quests.

    The Quake III Engine

    http://games.slashdot.org/article.pl?sid=05/08/20/1329236&tid=112

    Quake3Arena_PCBOX-usboxart_160w.jpg

    ID Games classic FPS is now free and open source

    I'd be remiss not to mention this development in an open source game roundup. Quake III Arena, the game engine that has powered the last few years of great networked first person shooters is now available for anyone to build upon. The announcement was only made in August 2005 at Quakecon, but being able to build on top of such a robust, mature game engine is going to be a boon to the open source game community. I expect to see quite a few games based on the QIII engine by the time I get to the next OS game roundup. I've never been a great fan of First Person Shooters myself (I burned out on Doom and Heretic back in 1997), but fans of the genre will love getting to play this game again tweaked for their system (you should see what people are doing with Quake II, open sourced a few years ago.)

    There's also the potential for this to power non-fps games like MMORPGS, much in the way the Crystal Space 3D project has spawned the game Planeshift. There's nothing playable to rate here yet, but I'd keep my eye on any derivative projects in the next few months.

    Stacker Blocks 3D

    http://stacker-blocks.sourceforge.net/

    thumb-screenshot-scr1.gif

    Tetris with beautiful 3D graphics

    Who doesn't love Tetris? Who doesn't love beautiful 3D graphics. This is a rehash of a classic, but it's quite playable, and you really just can't mess up familiar falling puzzle blocks. If you like the game, this is a slick little desktop version.

    Gameplay
    7 of 10 - Plays just like the classic using the arrow keys. Fast response, nice grid and highlighted drop column make it hard to mess up.
    visuals
    8 of 10 - The 3D here is both tasteful and serves a purpose. Getting to see the sides of the blocks helps your brain put together what goes where and whether you're lined up with the correct column or not
    addictiveness
    8 of 10 - Come on. It's Tetris. This is one of the most addictive games on the planet

    Open Mortal

    http://openmortal.sourceforge.net/

    screenshot-0.5-1-thumb.jpg

    This parody game fulfills one of my boyhood dreams

    Mortal Kombat once ruled the arcade, packing kids around to see the real lifelike bloodsport controlled by joystick wielding, button mashing 13 years olds.

    Mortal combat was obviously just a collection of images crudely blue-screened and then played back to match the action on screen.

    We had a photo developer next door to the arcade in the mall where I grew up, and I always thought they could make a killing by taking the proper snapshots of you in different poses and then put them into a "skin" file to create your own custom Mortal Kombat.

    That idea has finally come to pass, and you can play as any one of a bunch of nerds, dorks, and dweebs as they knock eachother about in true Mortal Kombat style.

    Best of all, now that we've all got digital cameras, you can take the proper pictures and you and your friends can star in your own Mortal Kombat game!

    Gameplay
    5 of 10 - It's a bit clunky, and I don't know any of the combos yet, but it plays just like the original MK did. If it's going for accuracy to the original console, it's probably more like an 8 of 10.
    Visuals
    9 of 10 - Let's be honest. I don't love this game for the beautifully rendered 3D. I love it for the plethora of funny pictures, and the ability to add your own.
    Addictiveness
    6 of 10 - MK was one of the most influential fighting games of all time, and I'll certainly be back to this one. Once you get your own characters loaded in, I bet this is one hell of a game to have at parties! (Author's Note: it appears that some coding is needed to actually load the characters in. I'd be great to have a "character editor" much like the quest editors available for many games.)


    Roundup Wrapup

    Well, that does it for this Open Source Games Roundup. Thanks for reading, and hopefully you found at least one diversion in this bunch that suits your fancy. If not, check back at Glitchnyc.com in the next few weeks. There were a lot more games than I could feature all in one article, and I'll have another roundup on the way once I get some time to take them for a spin.

    Aug 26, 2005

    Delicious Links

    Over the past few years, I've changed the focus of this blog to match my moods and interests. I've also grown my own sensibilities about what "personal publishing" should look and feel like and what I aim to do here.

    In doing that, I've dropped many of the "cool links" I used to feature. There's plenty of blogs that do that sort of thing (boing boing and slashdot spring to mind), and I didn't want to simply repost their stuff with some added comments.

    That said, I still find a handful of cool sites a month, and my bookmarks were getting really out of hand (and out of sync) between my work and home copies of Firefox.

    http://del.icio.us came to the rescue, and provided me with a way to archive and access all my bookmarks in one place. It even integrates with firefox through a very unobtrusive plugin, so all I have to do is right click on any webpage to add it to my list of cool links. I also "tag" the links I put up there so it's easy to search for them later without remembering exactly what they were called.

    When I post a link, it gets added to both my "home" and then general tally of what people are looking at. When sites are getting noticed and bookmarked by a lot of people, they move quickly up the ranks at del.icio.us. Watching that feed through Oishii! has been fun, and I've found some amazing sites for CSS web design, acquiring software and media, and other fun stuff. Because the Oishii feed tracks sites that are being bookmarked now (and not just the most popular overall), the signal to noise ratio is just slightly better than random. Which is just about how I like it. These aren't the sites that everyone knows about yet, but damn some of them are neat.

    Because del.icio.us provides RSS feeds of just about everything, it was easy for me to syndicate into my blog. It won't show up in the feed, so I may occasionally cross post some of these links here in the main story section, but if you go to http://www.glitchnyc.com and look on the right you'll see a new "del.icio.us" links section that features the 5 most recent sites I've bookmarked.

    To give you a taste of what's in there, here's my latest 5.

    Aug 12, 2005

    Love Song for A Web Server.

    Modest at the time of its assembly, the little workhorse serving these pages is chugging away at 133 mhz. By comparison, the slowest desktop I would consider purchasing this year is 2800 mhz. Beyond that, it's got 128 megs of ram and a single hard drive. Not exactly what you would call robust.

    Everything says it should have crumped or become obsolete ages ago, but it's biggest problem right now is not wanting to come back on without an fsck after a hard power outage. Between the influx of searchers from google images and the ever increasing traffic generated by simply being around for a few years and consistently writing articles, it's pushing over 50000 pages a month and at least 5000 unique visitors.

    Not bad for a little 133mhz machine.

    This would seem simple if all it was doing was pushing out static HTML and images, but amazingly, all of the pages it's serving are dynamically generated, either by php or the blosxom cgi script. My photo archive is even tied into a database backend, something that anyone planning a web sever deployment will tell you you need extra processing, memory, and throughput capacity to handle.

    Still going strong.

    So thank you, little web server, for chugging away in my basement apartment back in 99 while I learned linux, for staying up years at a time even though something's a bit awry with your harddrive, and for making it through this steady ramp up in traffic. I promise I won't get you slashdotted, but somehow, I feel like you could handle it. Tough little guy.

    You've even gracefully handled multiple domains, and running HomelessConnectNYC in a pinch seemed to be effortless for you. Nice work. (As an aside, my little server owes most of its success to the sleek and stable software that makes the most of its meager hardware, those bastions of the Open Source movment, Apache, MySQL, the Apache JAMES mailserver, and GNU/Linux.)

    Aug 03, 2005

    Google for Dorky Teen

    Hahaha... I was just looking at my webstats and I got a bunch of hits for the search terms Dorky Teen (no quotes). Turns out I'm #2 on google for that search. Hahaha, well, at least its true. I mean, the dorky part... Can I even call myself post-teen anymore? I'm going to be 25 in a month and a half. Wow.

    Aug 01, 2005

    Samba Not Authenticating to Windows Domain?

    I've been bashing my head against the keyboard for a few days at work wondering why our intranet, which is running samba to serve files and to check usernames/passwords against the Active Directory server, suddenly stopped working. I'd figured this out a few weeks back, so having it just break suddenly and not cooperate when I did the "fix" again and again was trying to say the least.

    Today, I finally stumbled upon the actual culprit. There is some incompatibility between Windows 2000 SP4 SR1 and the newer builds of Samba.

    If you've found this article, chances are you were running wbinfo -u and got the error "Error looking up users". If you turn the debugging level on winbind up, which I did, perhaps a bit clumsily, by editing /etc/init.d/winbind, and changing

    daemon winbindd "$WINBINDOPITONS"
    to
    daemon winbindd "-d 100"
    you'll find the error NT_INSUFFICIENT_RESOURCES

    Although I'm not exactly certain of the cause of this, it seems that the samba daemon is somehow confusing the SP4 SR1 windows box, which summarily closes its doors for a bit.

    Luckily there's an easy fix. Simply set

    client schannel = no
    in the global section of smb.conf

    Link to the forum where I found this fix. Many thanks to Gerald (Jerry) Carter <jerry <at> samba.org>, for the excellent tip!

    Jul 15, 2005

    In a World of Pure Imagination

    We're off to see Willy Wonka tomorrow, and I'm half excited and half terrified that it won't be as clever and original (if disturbing) as the first.

    A simple comment on Kate's blog solved that:

    jellybeanmaggie 2005-07-15 11:02

    Just saw it- you'll love it. The Oompa-Loompa songs.. soooo much better! Hurray for Danny Elfman! Anyhow, dont want to ruin it for you, hope all is well! Enjoy the movie :)

    Okay. NOW I'm excited!

    Jul 08, 2005

    Delayed Gratification

    Thanks to iWOOT (I Want One Of Those,) Jon and I got bit by the gadget bug this week, and we've been eying the remote control planes since Saturday. But I'm getting ahead of myself. This story really starts about 15 years earlier, in the slightly musty basement of my Uncle Joe.

    Uncle Joe was a wiry, pipe smoking man and a wicked sense of humor whose mouth opened diagonally in a funny (and slightly but wonderfully insane) way when he laughs. My impression of him as a kid was always mixed with a caricature of "old age." His skinniness, leathery skin, and fungus encrusted nails made him seem just about as old as anyone was supposed to get.

    15 years later, he is still beating us all at horseshoes and swinging from the branches of our neighbors tree. Like many of the older generation of my family, he's seeming younger and younger as our age-difference ratio shrinks.

    The world is a bit distorted when you're young, though, and almost universally, everyone has a "you didn't get me that pony" moment - the moment when (often irrationally) you felt the world was utterly unjust. Mine centers around Uncle Joe.

    Uncle Joe made the most magnificent RC planes; giant wing-spanned models that looked as though they could fly 1000 feet, and hung them from the rafters in that musty basement. He showed them to us sometime around 1989, and I immediately asked what every 9 year old would.

    "Can we fly them?"

    Even then, I knew it was unfair and irrational to feel cheated when the answer was no. He'd put countless hours into building and perfecting these beautiful things, and explained that the two times that he'd taken them out, they'd crashed And been shattered to smithereens.

    But I was 9, and it all seemed horribly unfair at the time. I would never get to know what it was like to be at the helm of a something that was flying effortlessly above.

    So, 15 years later, when the prospect of getting an RC plane up in the air for under $50 became a possibility, it's easy to understand why I jumped at it.

    Jon felt the same, and there was no time to order and have them delivered while he was here in NY, so we went out and made our purchase.

    I remembered seeing a shop wit all sorts of RC planes and boats in the window somewhere near my work, and indeed we found one on 30th and 8th. The proprietor was a bit brash, but after listening to his spiel for a while, we walked out happy in our purchase of 2 MegaTech Firefly's.

    The color choices were green and orange. This is "always wearing at least some orange" Jon we're talking about here, so it's no surprise that I got the green one, and its neon glow appealed to my late nineties design sensibility.

    We immediately took them up to central park and few them around in sheep meadow. Jon's transmitter was bad, so it would only fly about 20 feet before spiraling to the ground in "safe landing" mode, but mine climbed and climbed up into the sky.

    They work much like the mini-RC cars, charging off the transmitter and making 4-6 minutes flights off of a 2 minute charge. They're amazing fun and I think I've got the RC bug. Even with their limited controls, there's something about the feeling of flying that's incredibly freeing, and there's no denying the satisfaction in realizing a childhood fantasy.

    We exchanged Jon's faulty model right after going to the park, (American Hobby Center was slightly grumpy but ultimately very accommodating) and will probably break them out again tomorrow. I can't wait! Ahh the beauty of delayed gratification.

    Jul 01, 2005

    Blosxom Time Bug and Changing Lots of Permissions with a Shell Script

    You may have noticed Glitchnyc.com was a blank slate for the past few hours.

    The server went down, and since it's up for around a year at a time, I've never gotten around to worrying too much about what happens when the power drops and I have to worry about a reboot. I simply restart the mail server, apache and mysql, and everything is good.

    The only catch was that this time, blosxom came back empty. I've seen this before, but as you may know if you know me personally, I have a memory like swiss cheese, so the fix had fallen right out of my head.

    I looked at my file permissions, and my paths, and even blew open my permissions on my testing directory with a chmod 777 -R. After that, anyone, including the webserver, could access anything it wanted in there. Still no luck. Both scripts (testing and live) were affected, so I knew it wasn't just a weird corruption of a file, but I was still at a loss.

    After a few hours cleaning and getting things ready for company as well as having some dinner, I sat down to see if I couldn't figure it out.

    I scanned the blank site and noticed that the calendar said "September, 1997."

    Ohhhhh.

    All of my articles are time sensitive, so that I can "time bomb" the occasionally piece here and there (for example, if I pre-date a Christmas article for Dec 25, 2006, it'll show up on Winter Capitalism Day [to steal a phrase from Christin])

    Since everything on the server was effectively marked "in the future," nothing at all showed up. I fixed the time, and in doing so, fixed the site.

    Now I just had to reset all the permissions on my testing site.

    chmod -R 664 testing

    Well, that didn't work. Although the files have decent permissions, (6 - owner can read and write, 6 groups can read and write, 0 everybody else can do squat) the directories need execute permissions to let users (like the webserver) in.

    I needed a way to just change the permission of the directories and their sub directories, but not the contents of those folders.

    A few lines of bash scripting, and it was done.

    #!/bin/bash

    # first find *only* directories in this dir and up to 6 subdirs.
    # with the command:
    # find . -mindepth 1 -maxdepth 6 -type d -print
    # They will be listed with their position relative to this dir
    # for example:
    # ./technology/web
    # which is handy for scripting

      for i in $( find . -mindepth 1 -maxdepth 6 -type d -print ); do
        #change the permission of every $i
        #which is assigned to be the value of the condition evaluated above
        #try
        #echo item: $i to get a better feel for this if you're confused
        #change the permissions of every directory so that apache
        #(and in this case, everybody) can read its contents
        chmod 777 $i

        #close up the loop - for non programmers, this will repeat to the top
        #until there's no more output from the "find" command above
      done
    now just change the permissions of the script file

    chmod 770 fixPermissions.sh

    And run it

    ./fixPermissions.sh

    Be careful that you'll want to run it *inside* the appropriate directory, as any directories it files will have their permissions altered. You may have to adjust the last "parent" directory by hand.