Oct 17, 2005
Cool Katamari Tee in Pre-Orders
After
spending most of last weekend
playing
Katamari Damacy I had to
preorder one of these t-shirts depicting the Prince and his rolling ball, with the caption, "This is how I roll."
Katamari Damacy is the most inventive and addicting game I've played for the PS2 and this amazingly designed shirt is, as Cory
Doctorow calls it "A
true nerd pride item", but they won't manufacture it unless they get enough pre-orders.
Link (via
BoingBoing)
9:15 am | permalink |
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Oct 14, 2005
How Eric Got His Game Back
Okay. I'll admit it. I don't play video games.
There. I said it.
I'm a supergeek who hates halo. I'm the sole square-enix fan that has
yet to finish Final Fantasy 7 let alone any of the games that
followed. I'm the only dork more likely to win the Olympic gold in
high-jumping* than to frag someone in quake deathmatch.
I just don't have the time.
I live to create, to be productive. If
I'm sitting in front of a 70 hour RPG, I know exactly where those 70
hours are going, and the sound of the "Toilet of Lost Time" flushing
haunts me every minute I play.
If I'm in front of my computer, at least then I'm
trying to get something done, even if it doesn't always work out that
way.

The first game I ever loved.
This isn't the way it's always been. I grew up loving every game I could
get my hands on. It didn't matter if it was even fun, I played it for
the sheer love of playing. I spent a great deal of my childhood in
front of my 8-bit altar, and my first true geek "call-for-help" was to
walk a friend through the second quest of the Legend of Zelda.
Sometimes I miss the hours spent in front of my games with no thoughts
of what I could, or should be doing. Don't get me wrong, I still love a
good game when there is company around, but then it's a social activity,
something to do while hanging out.
No, if I was going to really enjoy solitary gaming again, I needed to
find some time that was already wasted and idle. Time when I really had
nothing better to do.
How much does it cost to get your childhood back?
Eighty
Dollars.
I got a Game Boy Advance SP last Christmas, and I've played it every day
on the subway
since. I've got absolutely nowhere to be, except on that train. No one
is waiting, there's noting better I could be doing. It's the perfect
subway pastime.
The games I had were good, and they kept me occupied. I enjoyed the
Mario RPG
and grew to understand why the original Pokemon game was so addictive
that it spawned a TV show and a multi-billion** dollar empire. I
played through the new metroid and regained my uncanny knack for
working the D-pad and the B and A buttons.
These were
fun diversions, but they weren't quite what I missed.
And then Nintendo released "The
Legend of Zelda: The Minish Cap"
This is
how games are supposed to be. For the past month, I've
poured
myself into this game, struggling with puzzles, searching dungeons over
and over until I found the one hidden corner I missed. I've spent days
thinking
about what I could try next to beat a mid-way boss and then found myself
giddy when I figured it out. This wasn't just hacking up octorocks and
tectites with my sword. This game actually required you to be smart and
think of things in new ways. This game was enriching.

Zelda's updated
look is clean and fun, but familiar.
I have yet to finish the quest, and I don't mind telling you that I'm
stuck again. This game is damn hard. But it's damn good too. Possibly
the best
single player game ever made for any console, and coming from an 8-bit
connoisseur, that's not a statement I make lightly.
If any of you grew up loving Zelda, or simply spend your days waiting
for your train to bring you home, seriously, drop the $80 and pick up
a GBA SP and this game. Your train rides will never be the same.
*I should note that I have zero aptitude for high-jumping.
**I also have no idea how much Pokemon has made for Nintendo, between
the game, the shows, the cards, and the toys. Billions doesn't seem
impossible.
1:21 am | permalink |
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Apr 20, 2005
8-Bit A Cappella
An a cappella group from Wisconsin sings a medley of the best music of
the 80's, and by that I don't mean Madonna or Cyndi Lauper (although
Cyndi did kick
ass...). I mean the soundtracks to the video games we
were raised on.
The vocals aren't 100% but you can tell they had a blast doing this. I wish we'd thought thought of this when I was in school! Check out the
video.
11:27 am | permalink |
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Mar 07, 2005
Gran Turismo 4 is Out

Ford Model T

Mercedes
Bends Carriage

Nike
Concept car
Well,
GT4
is out (not be confused with the
GTA series,) and I'm
practically drooling.
GT3 was the first really amazing game for the PS2, taking racing
simulation to a new level. Rye and I spent soooo
many hours earning licenses, learning how to find the line and brake
efficiently, and just generally beating the crap out of that game.
The only problem was that there weren't that many tracks, so after a
while, it was more and more of the same thing. News of GT4 started
making the rumor mill almost 3 years ago, and I've been excited since.
Now, after delays galore, it's finally
on North American shelves. This
time there's a TON of cars and even more tracks. Some of the stuff they
threw in here is just crazy!
Looks like Rye and I will have to line up a weekend to go be kids and
stay up all night playing this one again.
2:00 pm | permalink |
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Nov 20, 2004
Hold the Wine!
In my
previous post, I mentioned
firing
up
Wine to run old DOS games under Linux. Turns out that Wine is complete overkill. All you
need is dos, (not the whole windows API,) so that's all you should emulate.
Enter Dosbox. This little program can run just about any old dos game with sound and "real
mode" memory drivers,
allowing you to run
most of your old favorites in a window on Linux.
Best of all, it's a widely supported package, meaning that installing is as easy as doing quick
apt-get install
dosbox
12:44 am | permalink |
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Nov 19, 2004
Finding Some Old Favorites

The Incredibly Addictive Torus
Kel was asking me where she
could find the DOS Classic
Torus (OK, well maybe it
wasn't a classic, but we played a lot of it) recently, and that sent me on a web-adventure of sorts. Along the way, I saw several
things I wanted to blog about.
Of course, I have our official "Geoffrey Poole*" copy running around on my server somewhere, so I pointed her in its direction, (*ahem*
/gamez/ *ahem*) but I
was curious to see if the old game was online anywhere.
That led me to dosgamesonline.com where they host old games like torus, and a slew of
others. They've got a rating system as well that lets the best games of old float to the top. Pushover sounds kind of neat. I might have to see
if I can get wine running to try some of these out.
While I'm talking about great dos games, I have to mention Zelda Classic. It's a complete
remake of the old NES/SNES game from the
engine up. While you can play through the official quests, they've got different sprite-sets (skins) that you can apply to the games,
and whole different maps and worlds in a user contributed quest database. Very cool.
Looking back at games from a few years ago is fun, but I'm amazed how many decent projects there were like this that have completely
died out. Were they open sourced, many of these would have grown and morphed along with our operating systems and would still be
available and easily playable today. Not to worry though! There are many great open source games today, and I've got a round-up of a
few new ones coming soon.
8:22 pm | permalink |
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Jul 20, 2004
The Legacy of Alexey Pajitnov
While visiting Aeriesstars for her wedding shower up in Rochester, we were
treated to several hours of "Tetris Worlds" on the
XBox. We all sat transfixed, each racing to complete the level we were on before the other players completed
theirs. Smartly, the game only
advanced the winner to the next level, but you all continued playing. In essence, you were competing against
yourself, but it's fun to play together since only the first player to finish will advance.
In order to understand my appreciation for this game, you have to know that I'm no stranger to multiplayer
Tetris. Years ago, my friends from back home and I squeezed
4 of us in front of a single PC keyboard, each reaching an arm in to claim our keys and battle it out in
tristix. Later, my
college buddies and I transformed the 3 PCs of the Wagnerian Newspaper office into tetrinet terminals, and
dueled online, shouting late night obscenities back and forth as we sent weapons like "block bombs" back and
forth at each other.
While both of these iterations were fun diversions, playing via the keyboard isn't quite as satisfying as
utilizing the years of hand-eye training we all have with the NES gamepad and similar controllers. Tetris
Worlds is available for all modern gaming consoles, so now you can play with the controller of your choosing,
and the game is retailing for about $20, or cheaper if you find a used copy on ebay.
The update of the classic puzzle game is excellent not only for its brilliantly engineered multiplayer
modes, but also for its subtle fixes for some of the great problems of the original. Dropping a piece in the
wrong "column" is no longer as frequent, thanks to a "ghost" image of the piece you're about to slam down. The
"hard drop" is also a part of the official game now, meaning that you can hit "up" to put the piece down in
place instantly, or hit "down" to slide it down and then sideways if you choose. New game modes add extra fun
to the game, and I recommend it to anyone who uses their gaming system to entertain. Everybody knows how to
play Tetris, and of all the versions I've tried my hand at over the years, this is the best for casual gaming
fun.
The game, which is officially licensed and written by Alexey Pajitnov, the original Russian creator of the
game, also includes a 4 page long "History of Tetris." I had always wondered about the legality of the thousands
of "clone" games and there's a apparently a long and sordid tale behind the mess.
At the heart of it, the rights to the game were improperly licensed by a British company for years, and even
when "Elorg" established official rights and licensed the game to Nintendo (and forced Tengen to pull it's
arguably superior but unlicensed version) Alexey waited behind the Iron Curtain of Communism while
the Russian government absorbed whatever profits he would have acquired.
Since then, the USSR has fallen, the venerable Mr Pajitnov has moved to Seattle and started working for
Microsoft, and he still has yet to see the wealth creating the world's most popular video game should have
garnered him. Surprisingly, Alexey himself says he's content to have created a piece of our culture. It's an
interesting story and worth a read.

I wonder if there will be a movie or book deal some day. Imagine "Tetris: The Russian Puzzle" with Robin
Williams
as Alexey and Matt Damon as Vadim Gerasimov, his young hacker friend who ports it to the PC. Throw in Tom Hanks
as
the hard edge KGB agent who keeps them from getting their money while evil villain Mirrorsoft sells licenses
worldwide without owning them itself!
UPDATE:
Wow - I just did some research, and it turns out the BBC just ran a documentary on all this. I'll have to
try
to get my hands on it! Anyone around here get BBCAmerica?
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Jun 03, 2004
Harry Potter 3 Game is Out Today

The Prisoner of Azkaban PS2 game is out today, and
we'll either be renting it or buying it soon. Sara and I both thoroughly
enjoyed playing through Harry
Potter 2 on the PS2; the puzzles were interesting and fun, and the
action thankfully errs on the side of being too easy, giving you just
enough challenge while not burning you out because you're stuck for
hours. Sara rarely hands me the controller in exasperation while playing
this series.
The games steal a lot from other 3rd person titles like Tomb Raider,
Tenchu, and Metal Gear, but in doing so mix up the game play enough that
you're entertained throughout, whereas you can tire easily of just
creeping around all the time, or just blasting stuff while you run.
The new installment is getting decent
reviews, and seems to be similar
in play to the first two, although you can play as Ron and Hermione in
this one, and there are more side games. New to this edition are 2
player mini-games like dueling club and "Flying Seahorse Fishing." For
owners of the Eye-toy,
there's also a set of HP themed games which you can play with up to 4
friends.
9:56 am | permalink |
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May 19, 2004
Nostalgia Gaming

Joust - Donkey Kong - Pac Man
-
Centipede - Galaga - Bad Dudes - Street Figher. These were the games that defined our youth, played endlessly in arcades and pizza shops while we waited for the adults to do whatever it was they did, on our Colecovisions and our Atari twenty-six and fifty-two hundreds.
I've grown out of videogames. In all honestly, I haven't sat down and played an entire game by myself since beating the crap out of Castlevania: Symphony of the Night over 6 years ago. Sure, I've had little affairs with games since, but they're always been too fast and un-centered, for lack of a better word, for me to enjoy. Games with a 3D camera make me alternately frustrated and dizzy, and it's near to impossible to find a game without one anymore. I don't really care how realistic the lighting or the bump-mapping looks, beyond a geeky curiosity, and I don't need a Hollywood budget or plot. To me, the best games are the ones that, in the words of my "Othello" box, take a minute to learn, and a lifetime to master.
To find the games that I really enjoyed playing for any amount of time, it was time to stop waiting for the next great first person shooter, and start looking backward.
See more ...
9:59 pm | permalink |
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May 04, 2004
The Revenge of Joust

In "researching and implementing" (read: goofing
off with)
Mame for an upcoming article, I discovered
Karl Farh's Ridiculously Complete Joust
Strategy Page It's a brilliant read and pretty much sums up everything I could say.
It was only later that I realized just how bizarre the world of Joust
is.
Player 1 is riding a giant ostrich, and player 2 is mounted on a great stork. The enemy
jousters are all sitting pretty on big green buzzards. Stone islands appear and disappear
in the sky, acting as obstacles one second and cover in the next. Opponents turn into eggs
when defeated, which hatch into even more lethal opponents unless picked up. Inspiration?
or madness?
Check out Karl's page and relive the
old-school glory!
12:23 am | permalink |
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Apr 12, 2004
The New Instant Messaging Battlefront

Anyone who was played a MMORPG while being
online (which is, you know, the whole freaking
point), knows that it's often a pain to IM while you're in the game. Either you have to
relentlessly alt-tab, or you have to just live in the game-world or the real(online)-world.
The new Matrix
MMORPG seems to be addressing this by embedding a mechanism for interfacing
with AOL IM right in the game. This is brilliant, and a master move for AOL. The more games
they can get to "License" their technology, the more users they will get to switch to
their platform.
The sticking point is this - If Microsoft were to pull this with PC versions of their X-Box
live titles, every anti-trust watchdog would be crying foul, saying that their monopoly was
allowing them to leverage games to drive users to their Messenger service. AOL can get away
with it because they're just giving the game makers a way to build it in, not doing it
themselves.
Genius
1:26 am | permalink |
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Mar 23, 2004
Game Review: SSX3 for PS2

As I don't often play
games, these reccomendations have been a bit
sparse, but I can't go without throwing in my hat for
SSX3 from "EA
Sports Big". Fitting that 20 years ago EA released the first
sports game I ever played on computer, "
Dr J. vs Larry
Bird," beginning my long history of
excelling at athletics in the virtual world, while sucking at them in
meatspace.

We played the hell out
of
the original SSX back in 2000-2001, but you
can only play the same 7 tracks so many times before you're just sick
of them.
See more ...
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Feb 13, 2004
More Open Source Game Fun

Continuing on my trend of highlighting Open Source games which I enjoy
here on the blog, I have a few new picks.
LBreakout2
is an extremely playable Arkanoid clone. It reminds me a lot of DXBall2,
but of course, since it's open source, you don't have to steal/crack this
one to play all the
levels!
Pingus also gets an honorable
mention this time around - it's a wonderful
little Lemmings clone. The only reason this didn't get my full nod is that
version 0.60 is broken on Windows, so those of you stuck on the
proprietary OS will have to wait for 0.61 to play.
1:16 am | permalink |
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Jan 13, 2004
OpenSource Games Come Of Age
I've been running on Linux for almost a year now, and as such, once in a
while, I want to relax and play a game or two.
Mind you, I've never been an avid gamer (I'm still running on a crappy
old Ati Rage 128), and often opt to play on the
consoles when I do play at all. When I play on a computer, it's either to
play online, or because I'm waiting for something else to finish.
With all that in mind, I've discovered three games recently that are worth
mentioning: Bomberclone, Armagetron, and
FrozenBubble
See more ...
12:29 pm | permalink |
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